![]() ![]() Sure, a good old escape from the Borg, or getting into a dispute with a Klingon faction is always exciting, but seeing how Riker and Picard would often disagree is, as Ambassador Spock would say, fascinating. You see, Star Trek for me has always been more about the characters and their relationships evolving than the actual events happening around them. Combining these with the choice and consequences based system Telltale were famous for, has Star Trek: Resurgence feeling like the evolution of previous titles. You have your point and click sections that focus on finding objects in the environments, light platforming, exploration and shooting. If you have played a Telltale game of recent years such as Batman: The Telltale Series or even Marvel’s Guardians of the Galaxy: The Telltale Series, you will have a pretty good idea already of how Resurgence plays out. It’s quite refreshing to be able to play as a lower deck officer, as most Star Trek games have you take on bridge crew officers exclusively. This is a very interesting dynamic to see play out, as both have vital roles to play in the running of the ship. They lack any sort of weight that their decision-based gameplay carries so well.Star Trek: Resurgence sees you play as both a bridge officer aspiring to be Captain, as well as a lower deck engineer who hasn’t found their calling yet. The hope is maneuvering through asteroid fields or walking along the outer haul using your phaser, creates a more Star Trek feel, which in a way it does. ![]() Playing as Diaz isn’t a mistake in itself, as it allows you to experience less catastrophic choices and delivers a more human (pun not not-intended) experience. Half of your time in Star Trek: Resurgence will be spent playing the young, carefree engineer, Diaz Carter. Rather than doubling down as titles like Life is Strange and Firewatch do, they create a literal split to introduce frustrating minigames as a way to expand on the genre instead. ![]() Which makes it all the more frustrating that it is at its absolute worst when it abandons this. The one thing you will walk away from Star Trek: Resurgence with is an understanding of just how impossibly against you the odds can be, when the galaxy is on the line. Often forced to make tough decisions, you choose the commander’s demeanor and stand by your choices. Whether you are diplomatic, and your concern is only for peace and order, or your concern is always that of your crew, your choices will endear you to some while creating conflict with others. Playing as First Officer, Commander Jara Rydek, your decisions have weight and the outcomes have consequences. Star Trek: Resurgence is at its absolute best when it leans into these adventure vibes. Billed as an interactive narrative experience, your game is your interactions with its characters and the choices you make. This is probably the biggest takeaway you can get out of this review: expect a game that is meant to be more Walking Dead and Wolf Among Us, than Mass Effect. Headed by Kevin Bruner, better known for founding Telltale, Star Trek: Resurgence follows in that Adventure genre and that won’t be for everyone. Although Star Trek: Resurgence will never be confused for a masterpiece, it made my heart proud to see that Dramatic Labs put that same level of care and love for this universe, into it. You have a solidly good RPG if you aren’t into the Harry Potter subculture, but for those of us that are, we experience a masterpiece. Is the studio capitalizing on the brand, or do they have a love of it? Hogwarts Legacy is a recent title that I love to use when discussing the care and love that developers can pour into an IP. ![]() Handling a beloved IP can be hit or miss. ![]()
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