![]() In practice, the music still had to sound somewhat conventional as it needed to be enjoyed and understood by the player. I tried to push the boundaries of what is commonly heard in folk and western music - utilising richer and/or more ambiguous chords - often breaking some rules of Western harmony. The inhabitants of the Free Cities have their own cultural background and I felt that I needed to give them their own musical language as if it had been developed throughout the history of the civilisations that preceded them. The story is set in an imaginary world and although Sandrock looks a lot like the American west, it is not the American west. The game would also feature RPG mechanics such as exploring dungeons, battling enemies, upgrading weapons, taking on side quests etc. The themes of the new storyline would be similar to Portia’s. ![]() It would also expand upon the lore first explored in My Time at Portia to give players deeper insight as to what the world of the Free Cities is like. Sandrock would offer a deep and open narrative, there would be villains and heroes, comedy and tragedy. This time the player would arrive in the rugged mining town of Sandrock and - just like in the previous instalment - gameplay would revolve around gathering materials and relics to upgrade their workshop, take on new commissions as well as maintain relationships with the townsfolk. It sets out to improve on My Time at Portia and includes quality of life improvements and much more content. It was initially considered as downloadable content (DLC) for My Time at Portia but was later decided to be a new, separate game. The combat elements may require some adult input for the very young.Back in 2019, I got contacted by Pathea Games to compose some music for their new game in the My Time series. Design and layout skills also mean players can enjoy the character maker and home customisation aspects. You do need to have some tenacity in planning and building to progress, but there's little time pressure on this. The simple exploration and gentle gameplay work for younger players. Skill Levelħ+ year-olds usually have the required skill to enjoy this game. Players can ‘spar’ with townspeople meaning they can deal out punches, none of the characters will show injuries or suffering, however. The game also contains minor violence against human-like characters. These llamas vanish in a puff of smoke when defeated. For example, players can attack colourful llamas to get crafting material. The game contains non-realistic violence in a child-friendly setting and unrealistic violence against fantasy characters. Eventually, you will have the town built and can take your profits and convert the empty prairie lands around you into farmable land for a more leisurely lifestyle, then sell your crops, or transform them into delicious dishes.Ĭontent RatingRated PEGI 7 because it features non-realistic violence in a child-friendly setting or context, mild violence that lacks any apparent harm or injury to human-like characters and violence that lacks any apparent harm or injury to fantasy or mythical beings and creatures. You can also craft items needed by over 30 characters, with their own story.Īs you progress you learn to fight, level up your skills and hone a character that excels at either crafting, combat or social skills depending on your play style. Each is assembled piece by piece at first. Your workshop is an intricate set of machines that produce parts of the structures needed for the town. ![]() As you do this, you explore a huge desert world with ruins to find, ancient relics from the Old World, dangerous dungeons and their denizens. ![]() It's up to you to gather resources, build machines, workshops and production machines to restore the town's former glory. You start by working as a builder, but soon discover a world of things to do and people to help. It's set in the same wholesome yet post-apocalyptic world as My Time at Portia. My Time at Sandrock is a life-simulating role-play game where you restore a run-down town. ![]()
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